20.10.2021 Scribble Sheet 2, Level 3 complete
20.10.21
Finished Level 3, The Winter Quarter and Spring Quarter. The Spring Quarter is flooded with gas, an accident that was never able to be repaired after 400 years. Instead, the quarter has been sealed off and players must either fix the machinery down below (Level 4) and shut off the gas, or find some way to travel through the area without needing oxygen. Because this is meant to be an area to return to later, has remained undisturbed for centuries, and act as a high level reward for player ingenuity, the place is filled with treasure and trinkets from the night of the gas leak. As well, there is an optional and very hard boss that will hunt the players (or any living thing) if disturbed, a final hurdle for this dangerous area.
Scribble sheet is done as well, next up is Level 4, the first genuinely high-difficulty area.
109 rooms bulleted.
Get AVE NOX
AVE NOX
A mega-dungeon of forgotten history and disaster buried deep in the dark of the earth.
Status | In development |
Category | Physical game |
Author | Feral Indie Studio |
Genre | Adventure |
Tags | Horror, OSR, Tabletop role-playing game, zine |
More posts
- Updated file v1.1May 20, 2024
- CrowdfundingNov 08, 2023
- Preview, Release, GenCon, and My Latin is Not GoodAug 01, 2023
- 26.07.2023 Previews (finally some art)Jul 26, 2023
- 15.03.2023 - A Dungeon's Dungeon, What Really is "Difficulty" and Home-BaseMar 16, 2023
- 03-08-2023 "Hiatus? Never heard of them..."Mar 10, 2023
- 08-15.11.2021 Update, Concept Art, "Danger?"Nov 15, 2021
- 07.11.2021Nov 07, 2021
- 04-05.11.2021Nov 06, 2021
- 27.10-03.11.2021 The *Work* and the SiegeNov 04, 2021
Comments
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Just wanna say that this whole series is a very interesting read. I'm impressed by the effort put into, not only the dungeon itself, but the documentation as well. Inspiring stuff for sure!
Appreciated! (love ALL of your stuff btw)
Brian Yaksha made the point that there's a lot of writing on "design" and "theory" of dungeons, but not a whole lot of documentation on the actual process and work that goes in to making them. I'm hoping this becomes a useful design document and maybe more folks start doing it for larger projects,
Yeah, there's a lot of learning you can get from reading stuff like this. It's especially interesting to read about frustrations and when things don't go as expected, when things go wrong etc. Then the reader gets the benefit of learning from other peoples mistakes, without having to do them themselves (and can then proceed to do their own mistakes, hehe)
But yeah, this is a great read. Thanks!