They Cried Monster
A downloadable game
Slayer. Headsman. Hunter.
Bastard. Murderer. Monster.
You have been called many things-
Your kind are found in every corner of the land yet your numbers are so small, and dwindle with each passing year. Despite this, your kin tend to find one another, banding together and finding solace in the darker corners of the world.
But with each each hunt and every life lost, a question plagues your every thought:
"Are the monsters the one you hunt, or perhaps the ones you serve?"
They Cried Monster is a monster-hunting hack for the world’s most popular role-playing game.
Based on stories like Hellboy, The Witcher, or Mushishi, They Cried Monster tasks a group of world-weary Hunters to track monsters, solve mysteries, and face the ethical dilemma of protecting humanity or the monsters they have been hired to slay. Hunters must balance social standing with the settlements and locals, as well as being quick to action facing down the dangerous creatures that lurk in the wilderness.
They Cried Monster contains:
- Steps for creating and playing as a grizzled Hunter, including character creation quirks and an on-the-fly inventory system.
- A guide for generating settlements and NPC's beleaguered by monsters.
- Social Systems for gathering information, placating superstitious locals, and trying to avoid a mob.
- Adventure system based on tracking monsters and discovering clues as to why they are attacking.
- Four unique and DANGEROUS monsters, each with habits, quirks, and reasons for attacking civilization.
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Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (25 total ratings) |
Author | Feral Indie Studio |
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Comments
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This looks like great fun. I’m considering using it with World of Dungeons under the hood. A few questions:
“Inventory” indicates that the number of items carried is determined by Constitution modifier. These values typically range -3 to +3 so is this correct?
“Settlements and Locals” could generate maximum populations of 40 (hamlet), 70 (village), 110 (town), 150 (city). These numbers seem quite small. Have you seen Medieval Demographics Made Easy by S. John Ross? https://gamingballistic.com/wp-content/uploads/2018/11/Medieval-Demographics-Made-Easy-1.pdf
For “Nightly Events” what modifiers are applied that could result in 13+?
An amazing way to hack in the adventures of mistrusted monster hunters! I love the method of describing how monsters interact with settlements, and how players have to navigate both investigating a potentially non-malicious monster and the locals' mistrust.
Hey! Popping by to ask you to email me [ilananight(at)gmail(dot)com] or DM me on twitter [@ilananight13] so I can send you the approval link for the TTRPG Trans Rights Texas bundle!
Congrats y'all!